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Buildings and other structures offer hard cover around which to maneuver. Foliage offers soft cover to reduce the chance of being spotted by the enemy and to confound their aim when seen.
As the Gallian forces advance across the battlefield, control points can be captured, giving the player a tactical advantage and offering additional locations in which to call reinforcements.
As Welkin, the player can issue various Orders for the purpose of things such as artillery strikes, supervising medics, and improving morale. Together, they desired to create a game that combined facets of their previous works: strategy elements from the Sakura Wars series, third-person action elements from Nonaka's Nightshade , and role-playing influence from Tanaka's Skies of Arcadia.
Originally under the working title Gallian Panzers , the team concentrated on making the strategic and action portions of the game of equal importance. Planning aspects of game play were emphasized through the Potential skill system that distinguishes individual militiamen and -women under the player's command, giving them affinities for certain environments, conditions, and each other. Contrasting the steady pacing of other turn-based strategy titles, the third-person portion of the BLiTZ system was to have an atmosphere of immediacy and tension, achieved in part by allowing enemy soldiers to actively defend themselves during the player's turn, and vice-versa.
Also important was the incorporation of battle scenarios and map designs that mimic situations from World War II era combat, such as storming beachheads, stalking through forests, or breaking through barricades in the streets of an enemy-occupied city.
To complement the gameplay, distinctive, stylistic visuals were decided upon and carried out through the CANVAS graphics engine. Adding a touch of fantasy to the mix, the development team hoped to be able to garner attention from gamers who did not play games with similar settings but more realistic combat.
The use of a warm color palette took emphasis away from the "grotesque, realistic nature of war itself," as Nonaka put it, and focused instead on the characters and story. Tanaka added that, "we wanted to show that realism isn't the only thing you can do with 3D graphics. Thus, Raita aimed for a motif closer to that found in World War I, first creating Alicia and Welkin's concept illustrations and using them as a basis for the rest of the Gallian cast. World War II influence can still be seen in the designs of Imperial characters such as Gregor, whose uniform is heavily based on German officer uniforms from that period.
The end result of these efforts was described by Japanese director Mamoru Oshii as giving him "an impression similar to Musical composition was led by Hitoshi Sakimoto, who explained that the entire process of composing, recording and editing the game's tracks took a total of eight months. The game's "Main Theme" was initially composed in a variety of arrangements by Sakimoto, who then incorporated those arrangements into other pieces with contrasting tones.
Like those in charge of the game's visuals, Sakimoto cited the game's story as its center and biggest inspiration for him, adding a "military color" to the score after this consideration. Other important themes written into the score are the contrast between the game's two most prominent female characters, Alicia and Selvaria, and the relationship between Alicia and Welkin.
SEGA let the community send in questions before the event, then posed these to the Japanese Producer in an interview during the event. Supplemental downloadable content pertaining to the game was made available for purchase via PSN, and later bundled with the PC version. First is the inclusion of a Hard EX Mode, extra challenging versions of existing skirmish missions where the Edelweiss is unavailable.
All three were made available in North America on April 16, Included are a set of six challenge missions, each focusing on one of the game's unit classes. The addition of Trophy support has yet to occur, however, there has been some indication of possible support in the future. Valkyria Chronicles was re-released in Japanese retail stores under The Best label on March 5, with a retail price of 3, Yen.
This version of the game includes "Edy's Mission" without needing a separate download. Multiple publications were impressed with the title's gameplay design, noting that it gave players a new sense of tactical freedom absent in other games of the same genre via the removal of certain staples such as a grid-based map.
The active nature of combat generated positive feelings towards a more involved strategy and produced, according to Game Revolution's Chris Hudak, "nail-gnawingly tense" situations that kept the player emotionally involved in the game. Both Valkyria Chronicles ' story and the way in which it was presented were cited as strong points.
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